Config & Language

Config:

默认配置如下:

version: 9.1.8
# 调节方块
modify-blocks: true
# 调节昼夜长度
modify-daynight-length: true
# 调节天气周期
modify-weather-cycle: true
# 调节客户端显示的生物群系
modify-biome-on-client: true
# 在冬季暂停dynmap渲染
dynmap-pause-renders-in-winter: false
# 是否影响作物生长
affect-crop-growth: true
# 操作延迟(s)
delay-per-operation: 4
# 自动季节周期循环
automatic-season-cycling: true
# 在每个季节循环周期发送消息
send-message-on-season-cycle: true
# 在冬季生成冰块
spawn-ice-in-winter: true
# 禁止在雪地放置雪人
disable-snow-placement-all-snowman: false
# 雪人生成时是否头戴南瓜头
snowman-wear-pumpkin: false
# 雪人是否会攻击怪物
snowman-attack-mobs: false
# 区块生成的最大浆果丛数
max-berrybushes-per-chunk: 20
# 关闭浆果灌木丛对实体的伤害
disable-berry-damage-for-entities: true
# 春季生成花丛的几率
flower-chance-in-spring: 5.0%
# 草地能够恢复和重新生长(例如在冬季后,被雪覆盖的地将会重新生长为草方块)
regrow-grass-everywhere: true
# 在秋季生成大面积蘑菇
spawn-mushrooms-in-fall: true
# 显示的生物群系名称
biome-display-name: realisticseasons
# 保留自然生成的雪(仅去掉季节所生成的雪)
keep-natural-snow: true
# 冬季的雪是否覆盖地面
snow-placement-enabled: true
# 粒子效果(一一对应,可对其进行调整)
particles:
  FALLING_LEAVES:
    enabled: true
    spawn-chance: 4%
    seasons:
    - SUMMER
  SMALL_FALLING_LEAVES:
    enabled: true
    spawn-chance: 25%
    seasons:
    - FALL
  SHOOTING_STARS:
    enabled: true
    relative-height: 150
    chance: 0.5%
    seasons:
    - SUMMER
  NIGHT_SPARKS:
    enabled: true
    particle-count: 200
    relative-height: 40
    event-chance: 33%
    seasons:
    - WINTER
  FIREFLIES:
    enabled: true
    spawn-chance: 0.1%
    seasons:
    - SPRING
    - SUMMER
  SWEAT_EFFECT:
    enabled: true
    min-player-temperature: 40
  COLD_BREATH:
    enabled: true
    hide-own-breath: true
    max-air-temperature: 0
# 服务器性能优化
performance:
  prioritise-tps: true
  min-tps: 19.5
# 天气
weather:
  winter:
    daily-extra-downfall-chance: 33.3%
    has-natural-downfall: true
  spring:
    daily-extra-downfall-chance: 0.0%
    has-natural-downfall: true
  summer:
    daily-extra-downfall-chance: 0.0%
    has-natural-downfall: false
  fall:
    daily-extra-downfall-chance: 33.3%
    has-natural-downfall: true
# 实体生成
entities:
  spawn-entities: true
  spawn-chance-animals: 10.0%
  despawn-season-animals: true
  spring:
    spawn-extra-animals: true
    spawn-extra-bees: true
    spawn-extra-rabits: true
  summer:
    # 生成豹猫
    spawn-ocelots: true
    # 生成熊猫
    spawn-pandas: true
    # 生成鹦鹉
    spawn-parrots: true
    # 僵尸生成替换为尸壳
    replace-zombies-with-husks: true
  fall:
    # 生成蝙蝠
    spawn-bats: true
    # 生成洞穴蜘蛛
    spawn-cave-spiders: true
    # 生成狐狸
    spawn-foxes: true
    # 生成哞菇
    spawn-mooshrooms: true
    # 生成青蛙
    spawn-frogs: true
    # 生成额外的蜘蛛
    spawn-extra-spiders: true
    # 实体生成时是否头戴南瓜
    give-entities-pumpkin: true
    # 生成几率
    entities-pumpkin-chance: 20.0%
  winter:
    # 生成狼
    spawn-wolfs: true
    # 生成狐狸
    spawn-foxes: true
    # 生成北极熊
    spawn-polarbears: true
    # 生成雪人
    spawn-snowman: true
    # 将骷髅生成替换为流浪者
    replace-skeletons-with-strays: true

Language file

默认语言文件如下:

SEASON-TO-WINTER: '&b&l冬季来了!'
SEASON-TO-FALL: '&b&l秋天来了!'
SEASON-TO-SPRING: '&b&l春天来了!'
SEASON-TO-SUMMER: '&b&l夏天来了!'
NO-PERMISSION-MESSAGE: '&c你没有使用该命令的权限!'
WINTER-DISPLAY-NAME: 冬季
FALL-DISPLAY-NAME: 秋季
SPRING-DISPLAY-NAME: 春季
SUMMER-DISPLAY-NAME: 夏季
SEASONCOMMAND-DISABLED: '&c该世界季节系统已关闭'
SEASONCOMMAND-RESTORING: '&c该世界正在恢复中!'
SEASONCOMMAND-CURRENTDATE: '&a当前日期: &2$current_year$ 年 $current_month$ 月 $current_weekday$ 周 $current_day$ 日'
SEASONSCOMMAND-CURRENTSEASON: '&a当前季节: &2$current_season$'
SEASONSCOMMAND-AIRTEMPERATURE: '&a当前空气温度: $air_temperature$°C'
SEASONSCOMMAND-DAYSUNTILNEXTSEASON: '&a距离下个季节还有 (&2$next_season$&a): &7$days_until_next_season$ 天'
SEASONCOMMAND-TIME: '&a当前时间: &2$time$'
SEASONCOMMAND-EVENTS: '&a活动事件: &2$events$'
TOGGLESEASONSCOMMAND-MESSAGE: '&a当前你的季节颜色显示为 &2$status$'
TOGGLETEMPERATURECOMMAND-MESSAGE: '&a当前你的温度系统为 &2$status$'
TOGGLEPARTICLESCOMMAND-MESSAGE: '&a当前你的季节粒子效果为 &2$status$'
TOGGLEFAHRENHEITCOMMAND-TOFAHRENHEIT: '&a现在温度将以 &2华氏度 &a为单位进行显示'
TOGGLEFAHRENHEITCOMMAND-TOCELCIUS: '&a现在温度将以 &2摄氏度 &a为单位进行显示'
ENABLED: 开启
DISABLED: 关闭

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