Config & Language
Config:
默认配置如下:
version: 9.1.8
# 调节方块
modify-blocks: true
# 调节昼夜长度
modify-daynight-length: true
# 调节天气周期
modify-weather-cycle: true
# 调节客户端显示的生物群系
modify-biome-on-client: true
# 在冬季暂停dynmap渲染
dynmap-pause-renders-in-winter: false
# 是否影响作物生长
affect-crop-growth: true
# 操作延迟(s)
delay-per-operation: 4
# 自动季节周期循环
automatic-season-cycling: true
# 在每个季节循环周期发送消息
send-message-on-season-cycle: true
# 在冬季生成冰块
spawn-ice-in-winter: true
# 禁止在雪地放置雪人
disable-snow-placement-all-snowman: false
# 雪人生成时是否头戴南瓜头
snowman-wear-pumpkin: false
# 雪人是否会攻击怪物
snowman-attack-mobs: false
# 区块生成的最大浆果丛数
max-berrybushes-per-chunk: 20
# 关闭浆果灌木丛对实体的伤害
disable-berry-damage-for-entities: true
# 春季生成花丛的几率
flower-chance-in-spring: 5.0%
# 草地能够恢复和重新生长(例如在冬季后,被雪覆盖的地将会重新生长为草方块)
regrow-grass-everywhere: true
# 在秋季生成大面积蘑菇
spawn-mushrooms-in-fall: true
# 显示的生物群系名称
biome-display-name: realisticseasons
# 保留自然生成的雪(仅去掉季节所生成的雪)
keep-natural-snow: true
# 冬季的雪是否覆盖地面
snow-placement-enabled: true
# 粒子效果(一一对应,可对其进行调整)
particles:
FALLING_LEAVES:
enabled: true
spawn-chance: 4%
seasons:
- SUMMER
SMALL_FALLING_LEAVES:
enabled: true
spawn-chance: 25%
seasons:
- FALL
SHOOTING_STARS:
enabled: true
relative-height: 150
chance: 0.5%
seasons:
- SUMMER
NIGHT_SPARKS:
enabled: true
particle-count: 200
relative-height: 40
event-chance: 33%
seasons:
- WINTER
FIREFLIES:
enabled: true
spawn-chance: 0.1%
seasons:
- SPRING
- SUMMER
SWEAT_EFFECT:
enabled: true
min-player-temperature: 40
COLD_BREATH:
enabled: true
hide-own-breath: true
max-air-temperature: 0
# 服务器性能优化
performance:
prioritise-tps: true
min-tps: 19.5
# 天气
weather:
winter:
daily-extra-downfall-chance: 33.3%
has-natural-downfall: true
spring:
daily-extra-downfall-chance: 0.0%
has-natural-downfall: true
summer:
daily-extra-downfall-chance: 0.0%
has-natural-downfall: false
fall:
daily-extra-downfall-chance: 33.3%
has-natural-downfall: true
# 实体生成
entities:
spawn-entities: true
spawn-chance-animals: 10.0%
despawn-season-animals: true
spring:
spawn-extra-animals: true
spawn-extra-bees: true
spawn-extra-rabits: true
summer:
# 生成豹猫
spawn-ocelots: true
# 生成熊猫
spawn-pandas: true
# 生成鹦鹉
spawn-parrots: true
# 僵尸生成替换为尸壳
replace-zombies-with-husks: true
fall:
# 生成蝙蝠
spawn-bats: true
# 生成洞穴蜘蛛
spawn-cave-spiders: true
# 生成狐狸
spawn-foxes: true
# 生成哞菇
spawn-mooshrooms: true
# 生成青蛙
spawn-frogs: true
# 生成额外的蜘蛛
spawn-extra-spiders: true
# 实体生成时是否头戴南瓜
give-entities-pumpkin: true
# 生成几率
entities-pumpkin-chance: 20.0%
winter:
# 生成狼
spawn-wolfs: true
# 生成狐狸
spawn-foxes: true
# 生成北极熊
spawn-polarbears: true
# 生成雪人
spawn-snowman: true
# 将骷髅生成替换为流浪者
replace-skeletons-with-strays: true
Language file
默认语言文件如下:
SEASON-TO-WINTER: '&b&l冬季来了!'
SEASON-TO-FALL: '&b&l秋天来了!'
SEASON-TO-SPRING: '&b&l春天来了!'
SEASON-TO-SUMMER: '&b&l夏天来了!'
NO-PERMISSION-MESSAGE: '&c你没有使用该命令的权限!'
WINTER-DISPLAY-NAME: 冬季
FALL-DISPLAY-NAME: 秋季
SPRING-DISPLAY-NAME: 春季
SUMMER-DISPLAY-NAME: 夏季
SEASONCOMMAND-DISABLED: '&c该世界季节系统已关闭'
SEASONCOMMAND-RESTORING: '&c该世界正在恢复中!'
SEASONCOMMAND-CURRENTDATE: '&a当前日期: &2$current_year$ 年 $current_month$ 月 $current_weekday$ 周 $current_day$ 日'
SEASONSCOMMAND-CURRENTSEASON: '&a当前季节: &2$current_season$'
SEASONSCOMMAND-AIRTEMPERATURE: '&a当前空气温度: $air_temperature$°C'
SEASONSCOMMAND-DAYSUNTILNEXTSEASON: '&a距离下个季节还有 (&2$next_season$&a): &7$days_until_next_season$ 天'
SEASONCOMMAND-TIME: '&a当前时间: &2$time$'
SEASONCOMMAND-EVENTS: '&a活动事件: &2$events$'
TOGGLESEASONSCOMMAND-MESSAGE: '&a当前你的季节颜色显示为 &2$status$'
TOGGLETEMPERATURECOMMAND-MESSAGE: '&a当前你的温度系统为 &2$status$'
TOGGLEPARTICLESCOMMAND-MESSAGE: '&a当前你的季节粒子效果为 &2$status$'
TOGGLEFAHRENHEITCOMMAND-TOFAHRENHEIT: '&a现在温度将以 &2华氏度 &a为单位进行显示'
TOGGLEFAHRENHEITCOMMAND-TOCELCIUS: '&a现在温度将以 &2摄氏度 &a为单位进行显示'
ENABLED: 开启
DISABLED: 关闭
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