API
API 为开发者提供了许多与 Rs 进行交互的方式, 你可以通过直接导入 jar包 将 RealisticSeasons API 导入到你的项目中. 暂未完成 Maven 的支持,请不要忘记在你的 plugin.yml 中将 RealisticSeasons 添加为(软)依赖项
Methods
SeasonsAPI seasonsapi = SeasonsAPI.getInstance();
获取 SeasonsAPI 的一个实例
seasonsapi.setSeason(World w, Season s);
seasonsapi.setSeason(p.getWorld(), Season.WINTER);
更改世界中的季节,同时也更新日期
Season season = seasonsapi.getSeason(World w);
获取世界的当前季节
seasonsapi.setDate(World w, Date date);
seasonsapi.setDate(p.getWorld(), new Date(1, 1, 2022));
更改世界中的日期,同时也可能更新季节,
请确保导入的是 Rs 提供的的 Date
对象而不是 Java 的 Date
对象
Date date = seasonsapi.getDate(World w);
获取世界的当前日期
int temperature = seasonsapi.getTemperature(Player p);
获取玩家的温度
int airtemperature = seasonsapi.getAirTemperature(Location loc);
获取所处位置的空气温度
seasonsapi.applyTimedTemperatureEffect(Player p, int modifier, int seconds);
向玩家应用临时温度效果, modifier
为玩家温度变化量
TemperatureEffect effect = seasonsapi.applyPermanentTemperatureEffect(Player p, int modifier);
向玩家应用 “永久”
温度效果,该效果不会被自动移除,除非在代码中移除,但在服务器重启后效果会自动失效
effect.cancel();
取消温度效果
int seconds = seasonsapi.getSeconds(World w);
int minutes = seasonsapi.getMinutes(World w);
int hours = seasonsapi.getHours(World w);
获取世界的时间信息(秒,分,时)
String dayOfWeek = seasonsapi.getDayOfWeek(World w)
获取一周中的某一天的名称(名称取决于 日历系统
中的设置)
String monthName = seasonsapi.getCurrentMonthName(World w)
获取月份的名称(名称取决于 日历系统
中的设置)
SeasonBiome biome = getReplacementSeasonBiome(String biomeName, Season s) SeasonBiome biome = getReplacementSeasonBiome(Location l, Season s) SeasonBiome biome = getReplacementSeasonBiome(Biome b, Season s)
String hex = biome.getFogColor()
String hex = biome.getWaterColor()
String hex = biome.getWaterFogColor()
String hex = biome.getSkyColor()
String hex = biome.getFoliageColor()
String hex = biome.getGrassColor()
获取生物群系或位置的季节着色信息(格式为:十六进制)
Events
@EventHandler
public void onSeasonChange(SeasonChangeEvent e) {
Season newSeason = e.getNewSeason();
Season oldSeason = e.getOldSeason();
World w = e.getWorld();
// 事件可被取消
e.setCancelled(true);
}
@EventHandler
public void dayChange(DayChangeEvent e) {
Date from = e.getFrom();
Date to = e.getTo();
World w = e.getWorld();
}
@EventHandler
public void particleStart(SeasonParticleStartEvent e) {
Player p = e.getPlayer();
Location loc = e.getLocation();
SeasonParticle particle = e.getParticleType();
// 事件可被取消
e.setCancelled(true);
}
SeasonParticle enum:
enum SeasonParticle {
FIREFLY,
SHOOTING_STAR,
FALLING_LEAF,
SMALL_FALLING_LEAF,
COLD_BREATH
}
@EventHandler
public void onSeasonEventStart(SeasonEventStart e) {
World w = e.getWorld();
SeasonCustomEvent customEvent = e.getCustomEvent();
List<String> commands = customEvent.getCommands(true);
boolean displayInEventList = customEvent.doDisplay();
String displayName = customEvent.getName();
// 事件可被取消
e.setCancelled(true);
}
@EventHandler
public void onSeasonEventEnd(SeasonEventEnd e) {
World w = e.getWorld();
SeasonCustomEvent customEvent = e.getCustomEvent();
List<String> commands = customEvent.getCommands(false);
boolean displayInEventList = customEvent.doDisplay();
String displayName = customEvent.getName();
}
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